Training doesn’t have to be boring. ZUNO makes it smart, fast, and fun.
Tired of outdated PDFs, clunky LMS platforms, and unskippable training videos?
ZUNO turns dry training into gamified microlearning - so your team retains more, trains faster, and actually enjoys the process
🚀 your training
Policy Distribution: PDF & Videos vs. ZUNO
Here’s how ZUNO transforms how compliance policies are shared and adopted:
PDFs & Videos
ZUNO
User Engagement
Passive, easy to ignore
Gamified & interactive
Accessibility
One-size-fits-all formats
Mobile-first, multilingual, accessible to all literacy levels
Knowledge Retention
Low retention, no reinforcement
Bite-sized learning with quizzes, rewards & spaced repetition
Tracking & Visibility
No insight into who read/watched
Real-time tracking with proprietary & analytics
Adaptability
Hard to update, slow to deploy
Editable in minutes from your dashboard
Completion Rates
Unreliable, no proof of comprehension
High completion with data-backed proof
Compliance Risk
High risk of non-compliance
Verifiable completions & knowledge gap detection
PDFs & Videos
ZUNO
User Engagement
Passive, easy to ignore
Gamified & interactive
Accessibility
One-size-fits-all formats
Mobile-first, multilingual, accessible to all literacy levels
Knowledge Retention
Low retention, no reinforcement
Bite-sized learning with quizzes, rewards & repetition
Tracking & Visibility
No insight into who read/watched
Real-time tracking & analytics
Adaptability
Hard to update, slow to deploy
Editable in minutes via dashboard
Completion Rates
Unreliable, no proof of comprehension
High completion with data-backed proof
Compliance Risk
High risk of non-compliance
Verifiable completions & knowledge gap detection
🔁 why teams switch
What Makes ZUNO Different?
ZUNO is a mobile-first LMS alternative or companion - designed to boost engagement, track knowledge, and simplify compliance.
Real-Time Analytics
Don’t know if your training is working? Instantly see who’s completed what and where the knowledge gaps are.
AI-Powered Content Builder
Skip the manual setup. ZUNO’s AI transforms your existing docs, PDFs, and policies into learning games tailored to your team’s roles and needs -  - in just a few clicks.
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Cloud-Based & Scalable
ZUNO works whether you’re training 50 or 5,000. It’s fully cloud-based, accessible on any mobile device, and doesn’t require IT to maintain. You can roll out new content in minutes - no downloads, no barriers, just results.
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Gamified Learning that Works
Most training gets skipped. With points, challenges, progress tracking, and built-in motivation mechanics, ZUNO keeps your team engaged. Most importantly, it helps them actually retain what they’ve learned.
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❤️ the impact
Case studies
Faculty of Economics Podgorica
90.32% of students want gamified learning in all courses
5 min/day improved academic results
Expanded to all first-year students
ZUNO partnered with the Faculty of Economics to launch Moja Ekonomija, a gamified learning app that boosted student engagement, improved results, and gave teachers real-time insight into progress.
Read more
Daiichi Sankyo
Custom-branded lung cancer awareness game
Employees from 9 countries engaged within 3 weeks
Ongoing engagement momentum from day one
For Lung Cancer Awareness Month, ZUNO created the Digital Claw Machine - a trivia game that combined education and competition. The result: global employee engagement with real impact.





Read more
🔁 why teams switch
What Makes ZUNO Different?
ZUNO is a mobile-first LMS alternative or companion - designed to boost engagement, track knowledge, and simplify compliance.
Increase retention rates by
90%
A study published in the Journal of Applied Psychology shows that gamified learning experiences can increase retention rates by as much as 90%.
Students exposed
better attitude toward learning
In a controlled study, students exposed to gamified learning reported a more positive attitude toward difficult subjects, with moderate effect sizes for attitude improvements.
Learning more effective by
80%
In a controlled study, students exposed to gamified learning reported a more positive attitude toward difficult subjects, with moderate effect sizes for attitude improvements.
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